![]() Progressive Caustics – Rendering reflected lighting from surfaces like glass and water is now far easier to achieve.If pixel-perfect adjustments are required, artists can use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine tune an image without re-rendering or turning to another app. ![]() Direct support in Light Mix makes it easier than ever to mix light sources and relight a scene – even after it’s already been rendered. In the latest update, artists can start rendering multiple dome lights at the same time. ![]() Like all V-Ray integrations, V-Ray 5 for Cinema 4D, update 1 is geared to help artists do more in one place, including relight and composite from a single render. With built-in volumetric subsurface scattering, this can be immediately applied to skin, plastic, wax and more with brilliant results. The V-Ray Material has also been updated, making it easier to create translucent materials in just a few clicks. “Now, users can view and manage their entire V-Ray shading network within Cinema 4D, using the Material Node Editor throughout the entire creation process – from first ideas to finishing touches.” ![]() “We always strive to have V-Ray integrated as seamlessly as possible, so it always feels like an extension of an artist’s favorite app,” says Phillip Miller, vice president of product management at Chaos. Now, artists can view and manage their entire V-Ray shading network within C4D, with more options and an even easier path to photorealism, without sacrificing any creative choices they’ve made along the way. You can’t go wrong with giving the people what they want and that’s what Chaos did! V-Ray 5 for Cinema 4D, update 1 packs support for node-based material editing (a highly requested feature) with additional surprises like V-Ray Fur and V-Ray Clipper. Achieve true photorealism without sacrificing any creative choices, that’s the promise that comes from Chaos as the company announces that its production renderer adds Support for C4D’s node editor
0 Comments
Leave a Reply. |